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166 lines
3.5 KiB
166 lines
3.5 KiB
package rest
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import (
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"fmt"
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"go/build"
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"os"
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"os/user"
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"path/filepath"
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"strings"
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)
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//判断文件或文件夹是否已经存在
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func PathExists(path string) (bool, error) {
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_, err := os.Stat(path)
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if err == nil {
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return true, nil
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}
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if os.IsNotExist(err) {
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return false, nil
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}
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return false, err
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}
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//获取GOPATH路径
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func GetGoPath() string {
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return build.Default.GOPATH
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}
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//获取该应用可执行文件的位置。
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//例如:C:\Users\lishuang\AppData\Local\Temp
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func GetHomePath() string {
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ex, err := os.Executable()
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if err != nil {
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panic(err)
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}
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exPath := filepath.Dir(ex)
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//如果exPath中包含了 /private/var/folders 我们认为是在Mac的开发环境中
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macDev := strings.HasPrefix(exPath, "/private/var/folders")
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if macDev {
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exPath = GetGoPath() + "/src/tank/tmp"
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}
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//如果exPath中包含了 \\AppData\\Local\\Temp 我们认为是在Win的开发环境中
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systemUser, err := user.Current()
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winDev := strings.HasPrefix(exPath, systemUser.HomeDir+"\\AppData\\Local\\Temp")
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if winDev {
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exPath = GetGoPath() + "/src/tank/tmp"
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}
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return exPath
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}
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//获取前端静态资源的位置。如果你在开发模式下,可以将这里直接返回tank/build下面的html路径。
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//例如:C:/Users/lishuang/AppData/Local/Temp/html
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func GetHtmlPath() string {
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homePath := GetHomePath()
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filePath := homePath + "/html"
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exists, err := PathExists(filePath)
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if err != nil {
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panic("判断上传文件是否存在时出错!")
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}
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if !exists {
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err = os.MkdirAll(filePath, 0777)
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if err != nil {
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panic("创建上传文件夹时出错!")
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}
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}
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return filePath
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}
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//如果文件夹存在就不管,不存在就创建。 例如:/var/www/matter
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func MakeDirAll(dirPath string) string {
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exists, err := PathExists(dirPath)
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if err != nil {
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panic("判断文件是否存在时出错!")
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}
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if !exists {
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//TODO:文件权限需要进一步考虑
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err = os.MkdirAll(dirPath, 0777)
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if err != nil {
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panic("创建文件夹时出错!")
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}
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}
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return dirPath
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}
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//移除某个文件夹。 例如:/var/www/matter => /var/www
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func RemoveDirectory(dirPath string) string {
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exists, err := PathExists(dirPath)
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if err != nil {
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panic("判断文件是否存在时出错!")
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}
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if exists {
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err = os.Remove(dirPath)
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if err != nil {
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panic("删除文件夹时出错!")
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}
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}
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return dirPath
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}
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//获取配置文件存放的位置
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//例如:C:\Users\lishuang\AppData\Local\Temp/conf
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func GetConfPath() string {
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homePath := GetHomePath()
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filePath := homePath + "/conf"
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exists, err := PathExists(filePath)
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if err != nil {
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panic("判断日志文件夹是否存在时出错!")
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}
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if !exists {
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err = os.MkdirAll(filePath, 0777)
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if err != nil {
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panic("创建日志文件夹时出错!")
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}
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}
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return filePath
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}
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//获取日志的路径
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//例如:默认存放于 home/log
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func GetLogPath() string {
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homePath := GetHomePath()
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filePath := homePath + "/log"
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exists, err := PathExists(filePath)
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if err != nil {
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panic("判断日志文件夹是否存在时出错!")
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}
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if !exists {
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err = os.MkdirAll(filePath, 0777)
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if err != nil {
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panic("创建日志文件夹时出错!")
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}
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}
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return filePath
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}
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//获取到用户文件的根目录。
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func GetUserFileRootDir(username string) (rootDirPath string) {
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rootDirPath = fmt.Sprintf("%s/%s/%s", CONFIG.MatterPath, username, MATTER_ROOT)
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return rootDirPath
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}
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//获取到用户缓存的根目录。
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func GetUserCacheRootDir(username string) (rootDirPath string) {
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rootDirPath = fmt.Sprintf("%s/%s/%s", CONFIG.MatterPath, username, MATTER_CACHE)
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return rootDirPath
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}
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